Are we falling into the “Uncanny valley”?
Posted in General, Game, Game development on Jul 27th, 2007
We are currently working out gameplay issues in the Doofus game and I am working on some serious tweaks to the A* algorithm used in the game. One of the feedback from beta testers was the movement of the enemies was somewhat robotic with very sharp turns. Fortunately all the enemies in the game are […]