There is an old saying in software development circles which goes something like this, “A bug can never be created nor destroyed. It can only be changed from one form to another.” While that is not to be taken too literally, bug fixes do often lead to regressions that are difficult to track down and […]
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I have always been interested in soft-body physics, but this is one of those algorithms which promises to stand out of the crowd. While soft body simulations have been under considerable research, their applications to the games in general have been limited. That is due to the fact that such simulations are complex and time […]
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Recently Microsoft released version 1.0 of it’s “cross-browser, cross-platform plug-in for delivering the next generation of .NET based media experiences and rich interactive applications for the Web”, called Silverlight. Last week I had a sneak peek at the software and I was presently surprised to see that Microsoft is also developing a Linux version of […]
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So it’s finally here! I mean OpenGL 3.0 update, formerly known as Longs Peak, has officially been announced at Siggraph. Read more about it here. It’s been like way too long already. I know the announcement was made a while back but I didn’t get time to read the details and proposals till this weekend. […]
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When it comes to documenting code, there is nothing better than a documentation generator, and when you talk about document generators, none is perhaps more widely adopted than Doxygen. I am using Doxygen in my current project and I have been using it in on the last 3 projects. Doxygen is pretty good when it […]
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wxWidgets is a mature and very powerful cross-platform GUI framework with a very liberal non-restrictive license. It has a very big community behind it and a also has a huge support base. There are tons of tutorials, excellent examples and many companies large and small have successfully used wxWidgets to develop their applications. […]
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My quest for a scripting system for the O2 Engine continues. This blog is a continuation of the “Selecting a scripting engine” series. You can check out the first part here. I tried a couple of different approaches to try and attack the problem. I am currently in prototyping mode and things and decisions can […]
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FX composer RC1
NVIDIA released the release candidate of the FX composer not too long ago. I downloaded and gave it a “breezy” try, but I don’t see GLSL support! Maybe I missed it. Why is there no GLSL support? Nothing is mentioned on the site as well. This is what the site says about API […]
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Do you feel your eyes getting stressed out after staring at the computer screen for too long? If you answered “Yes” to the question, then this is for you.
No, it is not another eye exercise, it is a nifty tweak for your Windows XP system that I happened to run across. It will take about […]
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Posted in Programming and Development on Jul 22nd, 2007
Ah yes, so you want to make your new program/software cross-platform. Sure you can, just make sure you understand properly what it takes to write robust cross-platform software. If you haven’t written any cross-platform software thus far, then chances are you have no clue what is exactly needed. Writing truly scalable, robust and error-free cross-platform […]
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