Archive for the 'Gamedev' Category

It seems like when it’s Google, they can find a marketing edge anywhere. Google is all set to take it’s advertisements for website service a step further and actually have “AdSense for Games”. Those annoying ads that fill up a website, well now will appear in your favorite games too. I doubt if major […]

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My quest for a scripting system for the O2 Engine continues. This blog is a continuation of the “Selecting a scripting engine” series. You can check out the first part here. I tried a couple of different approaches to try and attack the problem. I am currently in prototyping mode and things and decisions can […]

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FX composer RC1
NVIDIA released the release candidate of the FX composer not too long ago. I downloaded and gave it a “breezy” try, but I don’t see GLSL support! Maybe I missed it. Why is there no GLSL support? Nothing is mentioned on the site as well. This is what the site says about API […]

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Last weekend I finally decided to look into a long standing issue. Integrating a scripting system into the engine. There is no denying scripting systems add immense flexibility to a game engine and I intend to provide one to the O2 Engine as well. A little bit of history into scripting system for the O2 […]

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