The challenge of an open-ended gameplay.
Posted in Game design on Aug 20th, 2007
Ever since I delved into the misty world of Oblivion (The Elder Scrolls IV: Oblivion), I could not help but admire the game and its design as a whole. Now I feel my initial comments and observations (except on the technical aspects) were somewhat misplaced. I had seriously miscalculated the depth of the gameplay for […]