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	<title>Comments for Susheel's Blog</title>
	<link>http://susheel.freehostia.com/blog</link>
	<description>Susheel's personal blog.</description>
	<pubDate>Fri, 24 Apr 2026 01:12:18 +0000</pubDate>
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		<title>Comment on &#8220;BioShock&#8221; did shock. by susheel</title>
		<link>http://susheel.freehostia.com/blog/?p=73#comment-24</link>
		<author>susheel</author>
		<pubDate>Sun, 07 Oct 2007 11:12:22 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=73#comment-24</guid>
		<description>Yeah I think BioShock is more like System Shock 2. Others who have played the two games draw parallels between them too. I personally think that the team tried to fill in the gaps left out in SS2 and I liked that, period. I must admit I still haven't played any sizable portion of the game though, just about under 2 hours and that to on a day when India was winning against the Aussies in the t20 semis, so you can guess ;)).

About the dialogue thing, Oblivion does a good job at that. You can talk to any character in the world and it forms an integral part of the gameplay. But sometimes it can get boring, too much talking. I am trying the new Shivering Isles expansion and I am must say it is every bit as good, if not better than Oblivion.

About Deus Ex, getting hold of that game isn't easy, but I am trying to get it anyways. One or two of my other friends also were of the opinion that Deus Ex was a good game. Funny, I never got around to having a go at it earlier.</description>
		<content:encoded><![CDATA[<p>Yeah I think BioShock is more like System Shock 2. Others who have played the two games draw parallels between them too. I personally think that the team tried to fill in the gaps left out in SS2 and I liked that, period. I must admit I still haven&#8217;t played any sizable portion of the game though, just about under 2 hours and that to on a day when India was winning against the Aussies in the t20 semis, so you can guess ;)).</p>
<p>About the dialogue thing, Oblivion does a good job at that. You can talk to any character in the world and it forms an integral part of the gameplay. But sometimes it can get boring, too much talking. I am trying the new Shivering Isles expansion and I am must say it is every bit as good, if not better than Oblivion.</p>
<p>About Deus Ex, getting hold of that game isn&#8217;t easy, but I am trying to get it anyways. One or two of my other friends also were of the opinion that Deus Ex was a good game. Funny, I never got around to having a go at it earlier.</p>
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		<title>Comment on &#8220;BioShock&#8221; did shock. by Sandeep K</title>
		<link>http://susheel.freehostia.com/blog/?p=73#comment-23</link>
		<author>Sandeep K</author>
		<pubDate>Sun, 07 Oct 2007 06:29:03 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=73#comment-23</guid>
		<description>BioShock IGDA Montreal Presentation: Saying "Yes" to the player: http://video.google.com/videoplay?docid=-4508664361400518462   (84 mins) A talk about the evolution of BioShock. 

I haven't been able to watch that yet, have got streaming issues at home and at office too :(.

I had seen some gameplay videos of BioShock and it seems really cool - giving you quite a bit of freedom in overcoming obstacles. The demo was a bit too short to explore these I think. If I compare BioShock to Deus Ex, it feels a lot more streamlined, and there aren't that many NPCs in the world of Rapture. I think BioShock follows the path of SS2 in removing the NPCs. Games which claim to give you freedom can properly incorporate NPCs only if they support interactive dialog with the NPCs. In some games the interactive dialogue really ruins the experience. It worked pretty well in Deus Ex though. Having a lot of NPCs (many of them are not at all central to the game) each having their own little problems and motives really added a lot to the immersion in the world of Deus Ex. Very insignificant actions in Deus Ex had mostly insignificant consequences - their purpose being increasing the immersion. This was through NPCs - they care about insignificant actions - you take a peek inside the ladies toilet and the woman there will "report" that to your boss who talks to you about it :).</description>
		<content:encoded><![CDATA[<p>BioShock IGDA Montreal Presentation: Saying &#8220;Yes&#8221; to the player: <a href="http://video.google.com/videoplay?docid=-4508664361400518462" rel="nofollow">http://video.google.com/videoplay?docid=-4508664361400518462</a>   (84 mins) A talk about the evolution of BioShock. </p>
<p>I haven&#8217;t been able to watch that yet, have got streaming issues at home and at office too :(.</p>
<p>I had seen some gameplay videos of BioShock and it seems really cool - giving you quite a bit of freedom in overcoming obstacles. The demo was a bit too short to explore these I think. If I compare BioShock to Deus Ex, it feels a lot more streamlined, and there aren&#8217;t that many NPCs in the world of Rapture. I think BioShock follows the path of SS2 in removing the NPCs. Games which claim to give you freedom can properly incorporate NPCs only if they support interactive dialog with the NPCs. In some games the interactive dialogue really ruins the experience. It worked pretty well in Deus Ex though. Having a lot of NPCs (many of them are not at all central to the game) each having their own little problems and motives really added a lot to the immersion in the world of Deus Ex. Very insignificant actions in Deus Ex had mostly insignificant consequences - their purpose being increasing the immersion. This was through NPCs - they care about insignificant actions - you take a peek inside the ladies toilet and the woman there will &#8220;report&#8221; that to your boss who talks to you about it :).</p>
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		<title>Comment on What&#8217;s going on with the game? by susheel</title>
		<link>http://susheel.freehostia.com/blog/?p=65#comment-20</link>
		<author>susheel</author>
		<pubDate>Fri, 31 Aug 2007 10:43:10 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=65#comment-20</guid>
		<description>Ah, got some FPS figures from beta testers on 4 other cards.

1. ATI Mobility Fire GL (Laptop) 32 MB VRAM 2.4 GHZ CPU (Single Core)
=&gt; 800x600 + 16x AF + Shadows + GLOW Effects + Effect level MEDIUM --- 34 FPS

2. Geforce 6800, 512 MB VRAM AMD Athlon(tm) 64 Processor 3200+, ~2.0GHz
=&gt; 1280x1024 + 2x AA + 16x AF  + Shadows + BLOOM + GLOW Effects + Effect level HIGH --- 80 FPS

3. Intel on board 915E 32 MB shared VRAM 3.0 GHz CPU
=&gt; 800x600 + 16x AF + Effect level LOW --- 36 FPS

4. Geforce FX 5200, 256 MB VRAM, 2.33 GHz CPU (Single Core)
=&gt; 800x600 + 16xAF + Shadows(Partial) + GLOW Effects + Effect level MEDIUM --- 38 FPS</description>
		<content:encoded><![CDATA[<p>Ah, got some FPS figures from beta testers on 4 other cards.</p>
<p>1. ATI Mobility Fire GL (Laptop) 32 MB VRAM 2.4 GHZ CPU (Single Core)<br />
=> 800&#215;600 + 16x AF + Shadows + GLOW Effects + Effect level MEDIUM &#8212; 34 FPS</p>
<p>2. Geforce 6800, 512 MB VRAM AMD Athlon(tm) 64 Processor 3200+, ~2.0GHz<br />
=> 1280&#215;1024 + 2x AA + 16x AF  + Shadows + BLOOM + GLOW Effects + Effect level HIGH &#8212; 80 FPS</p>
<p>3. Intel on board 915E 32 MB shared VRAM 3.0 GHz CPU<br />
=> 800&#215;600 + 16x AF + Effect level LOW &#8212; 36 FPS</p>
<p>4. Geforce FX 5200, 256 MB VRAM, 2.33 GHz CPU (Single Core)<br />
=> 800&#215;600 + 16xAF + Shadows(Partial) + GLOW Effects + Effect level MEDIUM &#8212; 38 FPS</p>
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		<title>Comment on The challenge of an open-ended gameplay. by Sandeep K</title>
		<link>http://susheel.freehostia.com/blog/?p=60#comment-19</link>
		<author>Sandeep K</author>
		<pubDate>Fri, 24 Aug 2007 11:32:11 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=60#comment-19</guid>
		<description>Try Deus Ex! (The first one). Great gameplay, very interesting story, awesome music. It had huge levels for its time and the game just rocks even though its graphics are not great. 

Yeah Bioshock uses UE3. I've played the demo for a short time. Everything about it looks awesome, I could get some nice memories of SS2.</description>
		<content:encoded><![CDATA[<p>Try Deus Ex! (The first one). Great gameplay, very interesting story, awesome music. It had huge levels for its time and the game just rocks even though its graphics are not great. </p>
<p>Yeah Bioshock uses UE3. I&#8217;ve played the demo for a short time. Everything about it looks awesome, I could get some nice memories of SS2.</p>
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		<title>Comment on The challenge of an open-ended gameplay. by susheel</title>
		<link>http://susheel.freehostia.com/blog/?p=60#comment-18</link>
		<author>susheel</author>
		<pubDate>Thu, 23 Aug 2007 13:40:42 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=60#comment-18</guid>
		<description>It's not Oblivion as such, I liked the concept of the game. I haven't played Deus Ex, maybe I should, but there are so many games and too little time on my hands. I am kinda looking for something new these days. Games that give me more of a experience and tax the brain a little bit more than your average game.

I have heard Bioshock is ground breaking. Too bad it has a steep h/w requirement so I will have to wait till I get my hands on a 8800. It's built on UE3 I think so it is safe to guess that the graphics must be awesome.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not Oblivion as such, I liked the concept of the game. I haven&#8217;t played Deus Ex, maybe I should, but there are so many games and too little time on my hands. I am kinda looking for something new these days. Games that give me more of a experience and tax the brain a little bit more than your average game.</p>
<p>I have heard Bioshock is ground breaking. Too bad it has a steep h/w requirement so I will have to wait till I get my hands on a 8800. It&#8217;s built on UE3 I think so it is safe to guess that the graphics must be awesome.</p>
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		<title>Comment on Extending the code documentation generator. by susheel</title>
		<link>http://susheel.freehostia.com/blog/?p=61#comment-17</link>
		<author>susheel</author>
		<pubDate>Thu, 23 Aug 2007 13:27:27 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=61#comment-17</guid>
		<description>:))
Protecting IPR.</description>
		<content:encoded><![CDATA[<p>:))<br />
Protecting IPR.</p>
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		<title>Comment on Extending the code documentation generator. by Sandeep K</title>
		<link>http://susheel.freehostia.com/blog/?p=61#comment-16</link>
		<author>Sandeep K</author>
		<pubDate>Thu, 23 Aug 2007 07:57:00 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=61#comment-16</guid>
		<description>Awesome! I like having/developing the right tools. 

Btw, just because bloom/blur is the new fad in graphics, you don't have to start blurring the docs too! :P. Okay, bad joke :).</description>
		<content:encoded><![CDATA[<p>Awesome! I like having/developing the right tools. </p>
<p>Btw, just because bloom/blur is the new fad in graphics, you don&#8217;t have to start blurring the docs too! :P. Okay, bad joke :).</p>
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		<title>Comment on The challenge of an open-ended gameplay. by Sandeep K</title>
		<link>http://susheel.freehostia.com/blog/?p=60#comment-15</link>
		<author>Sandeep K</author>
		<pubDate>Thu, 23 Aug 2007 07:53:15 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=60#comment-15</guid>
		<description>I haven't played Oblivion. My all time favorite game is Deus Ex. It gives a lot of freedom to the player on how he progresses through the game. But the story itself doesn't change too much. There are a few fixed endings for the game. System Shock was also along similar lines (didn't play the full game though) and it looks like Bioshock is like that too!</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played Oblivion. My all time favorite game is Deus Ex. It gives a lot of freedom to the player on how he progresses through the game. But the story itself doesn&#8217;t change too much. There are a few fixed endings for the game. System Shock was also along similar lines (didn&#8217;t play the full game though) and it looks like Bioshock is like that too!</p>
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		<title>Comment on A taste of Oblivion! by Susheel&#8217;s Blog &#187; Blog Archive &#187; The challenge of an open-ended gameplay.</title>
		<link>http://susheel.freehostia.com/blog/?p=33#comment-14</link>
		<author>Susheel&#8217;s Blog &#187; Blog Archive &#187; The challenge of an open-ended gameplay.</author>
		<pubDate>Sun, 19 Aug 2007 21:22:58 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=33#comment-14</guid>
		<description>[...] world of Oblivion, I could not help but admire the game and its design as a whole. Now I feel my initial comments and observations (except on the technical aspects) were somewhat misplaced. I had seriously [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] world of Oblivion, I could not help but admire the game and its design as a whole. Now I feel my initial comments and observations (except on the technical aspects) were somewhat misplaced. I had seriously [&#8230;]</p>
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		<title>Comment on Bah! My Flatron finally went dead! by susheel</title>
		<link>http://susheel.freehostia.com/blog/?p=59#comment-13</link>
		<author>susheel</author>
		<pubDate>Fri, 17 Aug 2007 05:59:04 +0000</pubDate>
		<guid>http://susheel.freehostia.com/blog/?p=59#comment-13</guid>
		<description>Yes I know there were issues with LCDs and I had heard something like what you are saying (about running games at max resolution of LCDs). Oh God, is it true? If I do go for a 19 inch then I would have to  run games at a resolution of 1920x1200, meaning I need something like the 7800 or 8800 to play latest games. Even Doofus, I must add, will not run at that resolution with the current 6200 card. :'( Some people were also mentioning about ghost artifacts appearing on some LCDs.

Ah yes the ClearType engine with LCDs, yes I know I have seen that and it really looks good.</description>
		<content:encoded><![CDATA[<p>Yes I know there were issues with LCDs and I had heard something like what you are saying (about running games at max resolution of LCDs). Oh God, is it true? If I do go for a 19 inch then I would have to  run games at a resolution of 1920&#215;1200, meaning I need something like the 7800 or 8800 to play latest games. Even Doofus, I must add, will not run at that resolution with the current 6200 card. :&#8217;( Some people were also mentioning about ghost artifacts appearing on some LCDs.</p>
<p>Ah yes the ClearType engine with LCDs, yes I know I have seen that and it really looks good.</p>
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