Archive for August, 2007

So it’s finally here! I mean OpenGL 3.0 update, formerly known as Longs Peak, has officially been announced at Siggraph. Read more about it here. It’s been like way too long already. I know the announcement was made a while back but I didn’t get time to read the details and proposals till this weekend. […]

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What’s going on with the game?

Doofus Game
I have had a lot of questions from people on the status and progress of the game. The favorite question is “When is the game going to get released?” I have a separate blog open for this but since I don’t put any technical stuff on that blog, I decided to throw in some […]

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When it comes to documenting code, there is nothing better than a documentation generator, and when you talk about document generators, none is perhaps more widely adopted than Doxygen. I am using Doxygen in my current project and I have been using it in on the last 3 projects. Doxygen is pretty good when it […]

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Ever since I delved into the misty world of Oblivion (The Elder Scrolls IV: Oblivion), I could not help but admire the game and its design as a whole. Now I feel my initial comments and observations (except on the technical aspects) were somewhat misplaced. I had seriously miscalculated the depth of the gameplay for […]

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Bah! My Flatron finally went dead!

After almost 5 years of continuous service, my trusty old LG Flatron CRT monitor finally bid farewell yesterday. I have been having problems with it for the past 3 months or so and only recently I got the thing fixed. But I had this wired feeling that it was on it’s final lap. The display […]

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wxWidgets is a mature and very powerful cross-platform GUI framework with a very liberal non-restrictive license. It has a very big community behind it and a also has a huge support base. There are tons of tutorials, excellent examples and many companies large and small have successfully used wxWidgets to develop their applications. […]

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Fear factor.

Just yesterday I was rummaging through my article archives when I had a run in with my Doom 3 DVD. It’s been a while since I played Doom 3, actually it’s been almost a year and a half since I abandoned the game half way. Interesting, since I hate leaving games mid-way. I generally have […]

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My quest for a scripting system for the O2 Engine continues. This blog is a continuation of the “Selecting a scripting engine” series. You can check out the first part here. I tried a couple of different approaches to try and attack the problem. I am currently in prototyping mode and things and decisions can […]

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Busy busy week.

It’s been a very busy week. Not only on the coding side of things, but had to finalize some major business related issues. The progress on the game has been a tad bit slow on the coding side, but nothing that can’t be picked up in the coming week. I also had a run-in with […]

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