Selecting a scripting engine - Part 2.
Posted in Gamedev, Game development, O2 Engine, Programming and Development on Aug 6th, 2007
My quest for a scripting system for the O2 Engine continues. This blog is a continuation of the “Selecting a scripting engine” series. You can check out the first part here. I tried a couple of different approaches to try and attack the problem. I am currently in prototyping mode and things and decisions can […]