The war of the graphic APIs.
Posted in DirectX, OpenGL, Programming and Development on Aug 30th, 2007
So it’s finally here! I mean OpenGL 3.0 update, formerly known as Longs Peak, has officially been announced at Siggraph. Read more about it here. It’s been like way too long already. I know the announcement was made a while back but I didn’t get time to read the details and proposals till this weekend. […]