Archive for the 'OpenGL' Category

So it’s finally here! I mean OpenGL 3.0 update, formerly known as Longs Peak, has officially been announced at Siggraph. Read more about it here. It’s been like way too long already. I know the announcement was made a while back but I didn’t get time to read the details and proposals till this weekend. […]

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I am an avid follower of OpenGL news as it was the first graphics API (other being Direct3D) I ever picked up. So I must confess I have a little bit of a soft corner when it comes to OpenGL. I thoroughly dislike comparing the two APIs because I consider them equivalent in functionality. However, […]

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