Selecting a scripting engine - Part 1.
Posted in Gamedev, Game development, O2 Engine, Programming and Development on Jul 11th, 2007
Last weekend I finally decided to look into a long standing issue. Integrating a scripting system into the engine. There is no denying scripting systems add immense flexibility to a game engine and I intend to provide one to the O2 Engine as well. A little bit of history into scripting system for the O2 […]