Archive for the 'Programming and Development' Category

Last weekend I finally decided to look into a long standing issue. Integrating a scripting system into the engine. There is no denying scripting systems add immense flexibility to a game engine and I intend to provide one to the O2 Engine as well. A little bit of history into scripting system for the O2 […]

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This week I found some time to dabble with development on Linux. The O2 engine and the Doofus game both have been written to be cross-platform with full ANSI C++ compatibility. It was one of the stated objectives when we first began on the development of the engine that it would be portable across platforms. […]

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I am an avid follower of OpenGL news as it was the first graphics API (other being Direct3D) I ever picked up. So I must confess I have a little bit of a soft corner when it comes to OpenGL. I thoroughly dislike comparing the two APIs because I consider them equivalent in functionality. However, […]

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